This section is dedicated to the software i have
written that i judge
worth posting since they might be useful to other people, also at the
there is a list of Third Party software
i recommend to any unix programmer to have, or simply software
i have contributed a little.
Well i had created this section for all the
little games i
have lying around but with my thesis actually i haven't got enough time
to clean them up for publishing, so they're on hold until i get some
time!! :-(..(i'm letting this empty section here as a reminder to
Just a set of little tools i had written to
make my life more
- dos2nix: a one
shell script to eliminate
the annoying ms-dos carriage return characters from a set of text
perl scrript to convert
into standard C/C++ sets of files that use the ugly and stupid berkeley
macros (pascal like syntax).
For the most part my programs are computer
not only because it's my Ph.D. research area, but also kind of a hobby
(or maybe because i just love graphics ;-)
simple library/api (in C) that contains some nice OpenGL
objects and utility functions to be used as visual cues or manipulators
in graphics programs (requires Glut)
It contains some practical matematical functions like min, max, clamp,
smooth step, box step, sawtooth, spline interpolation.
It contains opengl representations for objects like grids (2d,3d),
vectors, axis, arrows corners, corner boxes (useful for bounding
pyramids, cameras, lamp models, help strings (printf alike), voxel
(cubes with/wout wired superposed).
It contains also some functions for the fast
creation of voxel
objects as voxel lists or in a voxel grid like: voxel spheres, and
voxelization (useful to voxelize a polygonal object).
It's only a plain C file and header so you can
include it with any software
package you like, documentation is included but can be generated
using Doc++ on
simple library to
load and manipulate 3d objects in the autocad DXF file format,
OOD but implemented in plain C, it contains the autocad DXF
format description and it's possible representation as a language
also has an example of how to convert DXF objects to OpenGL
A simple library
of basic drawing functions based on Xlib that simplifies the
and utilization of X drawing functions in combination with motif
(sorry documentation in spanish only).
A set of extended Widgets for the excelent FLTK
library, the current version (0.3) contains the following
widgets,classes and helper functions:
The Fl_Ball widget it's optimized so it doesn't require any kind of
- YAGE - Yet
Another Gradient Editor: YAGE is a simple gradient editor,
similar in functionality to the ones found in many graphics programs,
it's purpose is to have a simple and fast tool for editing and
converting between gradient formats. Version 0.2 can read, write,
convert between VU and GIMP gradient formats and added support for MS-Windows.
Co-authored with Francisco
Chavés is a simple paint program that uses pure xlib
only, it's pretty old but still pretty useful as a pure xlib
- stex3d.c: A
texture 3d demo program i wrote to test the Mesa
implementation to this extension.
Another demo of the
mesa 3d-texture extension to simulate procedural texturing, it
a lattice gradient noise and perlin turbulence functions.
more info read the explanation above
a patch for fltk 1.0.9 that let's you use the mouse wheel on Linux with
the scrolling, and browser widgets.
Party Software that i recommend
This is a list of links to third party software
which i recommend
since they have been pretty useful to me, and i think they must be
parts of the set of tools of any unix programmer (BTW, i
had the pleasure of contribute code to some of them ;-):
- Mesa: A
alike multi platform library created by Brian
Paul, i had the pleasure of contribute with the implementation of
point parameters and Texture 3D extensions.
A wonderful tool
created by Jose M. Vidal, to
your Netscape bookmarks into a yahoo!
alike web site!!, i used it to create my
section, i had the pleasure of contribute with a modification
allows it to use a single directory instead of a directory hierarchy to
overcome the limitations imposed by the free web page providers
after version 6.4).
Great and simple
literate programming tool, pretty easy to use, similar to javadoc but
- FLTK: An
fast, light and portable
- nedit: Well,
think that the emacs/x-emacs
guys should really take some clues from these guys, it's a very light,
fast, flexible and powerful X-Windows
it gets its job done in a pretty good way without eating all of your
by Maarten de Boer
a merge his fltags
tools on one simple interface, it's a fast and light tool that allows
makefile error messages and class tree navigation (kind of a fast
light IDE ;-). I cleaned up the multithreaded part and added regular
for extending flmake easily to recognize the output of different
also added a run list for the automatic handling of multiple
targets. It's still a work in progress but nevertheless highly useful
combination with nedit or any
other xwindows programming editor.
The best graphical
debugger interface for all the unix debuggers (dbx,gdb,...)
& bison++: A great replacement for lex/flex and
if you want to use C++, they extend the traditional flex/bison in a
and powerful way that allows you to easily encapsulate the parser in a
class (better than the standard flex/bison C++ output), allowing you to
have multiple lexers/parsers generated by them into the same program
having to use name mangling utilities.