stands for A Turbulent
Behavior Development System and basically it's a test
bed and proof of concept for the simulation of laminar and turbulent
for Computer Graphics.
I created it as part of my research in my quest
to obtain a Ph.D..
in Computer Science in the area of Computer Graphics, to know
about this proyect you can go here , basically
it's main goals were:
- A development tool for animators in the quest of
- An integration tool for complex animation
environments and physically
- A tool for rapid animation development and testing
of CFD animations
- Advaced rendering system for
computer animation of natural phenomena
Notice: the site is actually
the only sections that have been actualized more rencently are the gallery
ones and they are older works too.. if you want to see images and
videos my most recent related
research you can go to this page::
and for more information visit
the publications section on this site.
VrPyro is actually the
most recent research
i've conducted on fire and smoke simulation and visualisation, mostly
during my time as a post-doctoral fellow at the Ecole Polytechnique of
You can find more information here:
and at the publications section on this site.
|Soft Objects -
physics based modelling
I have always been interested on physics based
animation, these are some projects where i had implemented some real
time physics systems:
the 2003 edition of this Fair in Quebec i helped to develop the concept
and realized part of the 3D content for an application used to
introduce visitors to virtual reality. The application was showed on a
linux CAVE system built by the CERCA visualization team for this
purpose. The whole system, Hardware and Software for the virtual
ride (a hunted house virtual ride) was builded from scratch in less
than 2 weeks.
For the expoquebec
application i programmed real time cloth dynamics and volumetric
fog animation systems:
Real Time Cloth System:
Real Time Volumetric Fog:
you can find more information about this proyect at : http://www.polymtl.ca/rv/expoquebec/
(btw, the guy on the pictures with long hair besides the tons of coke
cans is me, also i take the blame for that ugly unintelligibly
Long hair dinamics based on physics models, rendering using maya
paintFX, 2D-1/2 water simulation in real time to generate normal and
Long Fur Simulation
Real Time Pseudo-3D Water
3D modelling program.. tools...
photoshop XMP manual/sample..
I've always been
interested on hardware
interfaces, as a result with a friend (hi Mao!
:) I finally
prototypes of a 3D scanner based on the principle of a touch probe
(pantograph).. since the process actually worked quite well we kind of
got carried away and builded a full body exoskeleton :-) .
If you're interested on more information concerning this project please
don't hesitate to send me an e-mail or go to Mauricio Gomez home page.
NthDimension was going to be a series of tools
for high quality
rendering and animation, including a renderman compliant render, real
viewers and modeling tools. It was heavily under development and it's
in a pretty alpha state..
Notice: I had to put NthDim on hold
while finishing my Ph.D. thesis.. Nevertheless, the full RIB
parser/writer libraries were all finished so i intend to publish them
here when i get the time to write some documentation.